Procedural generation, WebGL, and algorithms.
My technical art practice spans procedural graphics, 3D browser-based animations using Three.js and Blender, and deep forensic audio analysis focusing on psychoacoustic engineering.
Procedural Environments
Experimentation in procedural road generation algorithms mapping GPS data, city construction systems, and interactive WebGL environments.
Generative Sculpture Tools
Custom software designed for artists, including Python-based generators used to map hole positions and strand lengths for large-scale pearl sculpture art.
Psychoacoustic Audio
Exploring the unseen layers of sound. Developing Python suites to measure and detect carrier frequencies, binaural beats, and subliminal layers in audio tracks.
Visual Drop Zone
Placeholder for incoming rendered motion studies, visual experiments, and generative code art snippets.